Sounds very interesting. I for one am all for fixing this rather than trying to force everyone on to having minmodels off.
Did anyone try this?
Search found 10 matches
- Sun Feb 14, 2010 8:37 pm
- Forum: General Discussion
- Topic: CL_MINMODELS solution and API
- Replies: 0
- Views: 39769
- Sat Oct 10, 2009 6:21 am
- Forum: General
- Topic: Added anti-SPAM shit
- Replies: 6
- Views: 56901
Re: Added anti-SPAM shit
Sigh, I guess I'll remove my subscription for this thread. Was hoping for a positive reply.
- Fri Sep 25, 2009 7:50 am
- Forum: General
- Topic: Added anti-SPAM shit
- Replies: 6
- Views: 56901
Re: Added anti-SPAM shit
Thanks. Maybe a "report post to moderator" could be of use as well? I see a couple posts like this which most likely are spam, but doesn't look like it at first glance.
- Fri Sep 25, 2009 7:43 am
- Forum: General Discussion
- Topic: For 2.3.3
- Replies: 4
- Views: 39941
Re: For 2.3.3
I see these forums are quite dead nowadays, and svn hasnt seen an update in a long time; but I really hope one of you clued devs could spare 15 minutes for this:
Since v2.3.3 was never released, I am wondering, were the issues mentioned in this thread ever fixed?
- If so I would very much ...
Since v2.3.3 was never released, I am wondering, were the issues mentioned in this thread ever fixed?
- If so I would very much ...
- Mon Jul 20, 2009 1:52 pm
- Forum: General Discussion
- Topic: Which version is the best?
- Replies: 2
- Views: 18821
Re: Which version is the best?
I do wish we could have the old Crypt Lord (the one where impale shook your screen), and Blood Mage (with slap and cool flame thrower) was back. The new bm isn't as cool.
I completely agree, but I remember there was no mercy on that one, Geesu really wanted the old BM banish long gone ;)
We ...
I completely agree, but I remember there was no mercy on that one, Geesu really wanted the old BM banish long gone ;)
We ...
- Thu Jan 04, 2007 9:28 am
- Forum: General Discussion
- Topic: [SUG] award xps for short term xp?
- Replies: 7
- Views: 19860
- Sun Dec 31, 2006 2:40 am
- Forum: General Discussion
- Topic: [SUG] levitation optionable and poison nades
- Replies: 3
- Views: 11994
[SUG] levitation optionable and poison nades
1. Perhaps find some way to make the levitation of UDs and chameleons an option. There are lots of situations where it is really just a disadvantage to have lvl3 levitation. I have no good suggestion of how, but was thinking along the lines of the good old Half-Life "rocket jump" where you used ...
- Sun Dec 31, 2006 2:19 am
- Forum: General Discussion
- Topic: [SUG] award xps for short term xp?
- Replies: 7
- Views: 19860
Thanks, quick reply :)
All valid points, and I agree there are workarounds for most of these minor issues!
It's nice to see the reincarnation issues are infact bugs and not changes. IMO the reincarnation of weapons is really important, it has become the single most important reason why I don't care ...
All valid points, and I agree there are workarounds for most of these minor issues!
It's nice to see the reincarnation issues are infact bugs and not changes. IMO the reincarnation of weapons is really important, it has become the single most important reason why I don't care ...
- Sun Dec 31, 2006 1:41 am
- Forum: General Discussion
- Topic: [SUG] award xps for short term xp?
- Replies: 7
- Views: 19860
- Wed Nov 08, 2006 3:17 pm
- Forum: General Discussion
- Topic: Recommended Maps
- Replies: 1
- Views: 25629
Recommended Maps
There are lots of servers running this mod now, and I am sure there are lots of discussion about maps, as usual when updating a servers mapcycle. However, one thing mapmakers and mapsites alike usually don't take into consideration is mods like this one, and the extra possibilities that the mod ...