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Human Invisibility

Posted: Mon Oct 24, 2005 5:33 pm
by AngryMouse
I've recently changed over to XP from FT about a month ago now on my server and everyone loves it. I like how easily configurable it is and I have it set up almost perfectly except for human invisibility. I recieve a lot of complaints that they are too invisible. I've been using various forms of Wc3 for over a year now so I looked in the .sma file and changed this:
// HUMAN SKILLS
new p_invisibility[3] = {220,200,180} // Invisibility (skill 1)

I've tried all sorts of numbers and my understanding is that 255 is totally invisible. I also went into the .cfg file and changed this:
//#define KNIFEINVISIBILITY 220 but every time I recompile it (yes, both files) nothing changes on the server. Any ideas anyone?

All fixed now, just had to remove the // from in front of //#define KNIFEINVISIBILITY 220.
One more question ,is there an option like UWC3's command xp_table that lists the levels and how much xp you need for each one depending on what xpmultiplier is set on? Thanks again.

Posted: Mon Oct 24, 2005 6:20 pm
by ferret
new p_invisibility[3] = {220,200,180}

This means:

Level 1 is 220
Level 2 is 200
Level 3 is 180

The closer to 0, the more invisible. 255 is completely visible.

There's no xp_table command right now.

Re: Human Invisibility

Posted: Sat Dec 10, 2005 1:03 pm
by erik2k3
AngryMouse wrote: One more question ,is there an option like UWC3's command xp_table that lists the levels and how much xp you need for each one depending on what xpmultiplier is set on? Thanks again.
as far as I understand the question u got on the bottom left of your screen RACE lvl X xxx / xxx , meaning it shows u exactly how many xps u got atm and what u need for the nxt lvl... is that wahat u wanted to know ? or did i get something wrong here ?