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Shopmenu Price

Posted: Mon Oct 31, 2005 1:22 pm
by CL-kraven
Hi there .,

I want to change the price for the stuff in shopmenu & shopmenu2 .,
how can i do it ?, Can't i do it by cvars ?

Posted: Mon Oct 31, 2005 1:49 pm
by Geesu
not by cvars... edit constants.inl, then recompile

Posted: Tue Nov 01, 2005 4:47 am
by CL-kraven
Compilin' through the amxmodX webcompiler or ?

Posted: Tue Nov 01, 2005 7:46 am
by eM-Viper
i would stick with the one u download with wc3ft then the web compiler.

Posted: Tue Nov 01, 2005 7:55 am
by Geesu
You can't do it through the webcompiler

Posted: Fri Nov 04, 2005 8:18 am
by CL-kraven
Hi again .

I have this problem , that my server is hosted . and i cant run compilers on the server .
And no files is under scripting . where to store them when they are compiled?

Posted: Fri Nov 04, 2005 12:11 pm
by Geesu
Run them on your windows computer... Check amxx forums for stickies on how to compile a plugin

Posted: Tue Nov 29, 2005 2:15 pm
by DarkAngel
Hello,

I have download the amxx studio.
But when I compile the wc3ft then come this:

Code: Select all

Welcome to the AMX Mod X 1.60-300 Compiler.
Copyright (c) 1997-2005 ITB CompuPhase, AMX Mod X Team

Error: Cannot read from file: "war3ft" on line 37

Compilation aborted.
1 Error.
Could not locate output file C:\Dokumente und Einstellungen\DA\Eigene Dateien\warcraft3FT.amx (compile failed).
What can I do?

Bye

Posted: Tue Nov 29, 2005 2:25 pm
by nightscream
are all the files on the right place when you compiled it

Posted: Tue Nov 29, 2005 2:42 pm
by Geesu
You need the war3ft.inc file in your includes directory

Posted: Wed Nov 30, 2005 7:06 am
by DarkAngel
Hello,

Okay. But when I upload the new compiled warcraft3FT.amxx to my Linux CounterStrike Server and change the map then is the wc3ft plugin disabled.
But when i write amx_plugins then is there started. But i cant take a race and so on....

Bye

Posted: Wed Nov 30, 2005 8:34 am
by Geesu
Is MOD set as 0 in the warcraft3ft.sma ?

Posted: Wed Nov 30, 2005 9:30 am
by DarkAngel

Code: Select all

// Compiling Options
#define MOD 1	
No...

Posted: Wed Nov 30, 2005 10:07 am
by Geesu
Do that :)

Posted: Wed Nov 30, 2005 10:22 am
by DarkAngel
Hello,

Big Thanks. All right :)

Bye