suggestion for the surpent wards...this has been joked about but i never saw someone seriously suggest it...make them still damage your enemy's and HEAL YOUR TEAM MATES....that would make them used alot more
lol that would be so gay if u were havin a knife fight with someone, he took to down to 35 hp and he had 100 still then u ran thru a serpent ward, got 100 hp again and he ran thru it and went down to 35 lol.
i remember a very old version back in 1.5 that the wards basicle killed instantly...and blood mages always had chameleon...fun times... a server running that mod was the first one i ever played cs on ever....something like dos wrecking krew..loved it, lol...but it went down long long time ago....any one know what version wc3 that was?
also about shadow hunter....hex...i was testing it out with a friend...all i really noticed is it made who a shot more invisible like a human and looked alittle glitchy in a way...didnt see much of a speed change...it did stp the hexed one from using ultimate.
1) i think it should have a higher chance of happening...like lvl 3 should be 30-45 %...
2) if you think ones to powerful...than make it last until round ends instead of 5 seconds...th old hex lasted that long....why not this one too
3) i think the speed should be alittle slower and bunny hop re-added if none of the above is done
doing all 3 suggestions would be to powerful...
i think it needs to last until round ends with a 20-30% chance at level 3(the speed can stay the way it is and re-adding bunny hop is optional.
like Nitricacid first said
" then like then like then like then like "changerace""
shadows just to weak right now