v2.2.8
- Addition: Added FT_query_client cvar, setting this to 1 will NOT query the client's cl_minmodel value
- Change: sv_mysql_save_end_round changed to sv_save_end_round (and now works with vault)
- Change: (VAULT) When saving data, playername is now at the end of the string (vault conversion will be able to pull the playername)
- Change: Saving at the end of the round is improved (one query for every .1 seconds, not ALL queries at once)
- Change: sv_save_end_round default changed from 0 to 1
- Bug Fix: Pruning now works for MySQL (untested for SQLLITE) - now occurs on EVERY map change
- Removed: plugin_modules()
-was the orc lightning glitch fixed? or did anyone ever find out if it was?
-running 2.2.6 with amxx1.6 and when i buy a item it doesnt work until after i die then turns on...like i buy cloak die...respawn...then im invis(some people have the items name appear after death aswell)...did not do this in normal amxx
-when shadow hunter uses his ultimate and a undead explodes the shadow hunter gets slayed right after the ultimate goes away even if the explotions done
-i heard siphon mana doesnt work when your a chameleon from a few people on my server but i havent tested it
GUNN3R17 wrote:-when shadow hunter uses his ultimate and a undead explodes the shadow hunter gets slayed right after the ultimate goes away even if the explotions done
Not a bug....
Also, can't reproduce any of the above... I have:
FT_Race9_Random 0 // Should the 9th race have random skills each round?, if so the next 4 option are irrelevant (default is 1)
FT_Race9_Skill1 4 // What race should the first skill be taken from? (default is 1)
FT_Race9_Skill2 1 // What race should the second skill be taken from? (default is 1)
FT_Race9_Skill3 3 // What race should the third skill be taken from? (default is 1)
FT_Race9_Ultimate 4 // What race should the ultimate be taken from? (default is 1)
OK I re-wrote evasion... Anyone want to test it for me? Join ft.4hm.net
The following are test console commands:
evasion - this will run the check to see if you will evade (runs w/every shot)
check_evasion - This will tell you your health and if you will evade the next shot
I might just leave them and put a #if DEBUG thing before them...
I just really hope there aren't certain cases where it f's up and people die... I know if other plugins screw with health than it won't work correctly, maybe I'll work on a version that uses traceline.