I tried searching the forum beforehand. Also searched myself silly on Google without any success, so now here I am. (Actually the information I found via Google seems to be just wrong in the cases I found any. Anyhow...)
Background:
I've been playing the wc3ft-mod for quite some time now and became curious by the lack of information on the odds of activation and damage on the various races' abilities -the crypt lords impale and the carrion beetles specifically.
So I downloaded the http://wc3mods.net/war3ft/downloads/amx ... v2.2.7.zip file and started poking around in the code to see if I could find some tidbits. I found some information that seems to be what I'm looking for but I need a little help interpreting it to understand it better.}
So here are my questions more specifically: ("Well duh"-ones I suppose, but humor me please

In the constants.inl file there is the line (on row 714):
new const Float:p_impale[3] = {0.03,0.06,0.09}
Does this mean that the chance of activation of the impale-skill at the various levels are 3%, 6% and 9% respectively?
On rows 511 & 512 in the "call_damage" function in the events.inl file it sais:
tempdamage = 10
WAR3_damage(victim, attacker,tempdamage, CSW_CARRION, hitplace)
Does this mean that the base-damage dealt from the beetles is "10" ( like the damage from "locust swarm is "35") and then goes to get modified by armour and what-not?
Does the information in the file refered to by the link above specific to the CZ version of counter-strike or is the same installer file used for both the CZ and "regular" versions? (and if no- what are the odds and damages from the impale and carrion beetle attack in the "normal"-cs wc3ft mod?) (I'm not playing the CZ version see, so I might have wasted my and your time asking and looking for this.)
Thank you in advance
/Sincerely, Johan