Edit the Ultimates

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Daver
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Edit the Ultimates

Post by Daver »

Hey Geesu,
I was wondering if you could say which inl file or where to edit some of the ultimates...

I would like to have roots entangle but shorten the time and also shorten the invincibility time too, what is the default for that?

Thx,
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Post by Geesu »

*cough* ultimates.inl *cough*

:P

To edit the night elf time find:
[small]new waitparm[6]
waitparm[0]=enemy
waitparm[1]=100
waitparm[5]=floatround(get_user_maxspeed(enemy))
set_user_maxspeed(enemy,1.0)
[/small]

change waitparm[1] to something less (100/10 = 10 seconds)

To change Big Bad Voodoo find:

[small]
#if MOD == 0
Create_BarTime(id, 2, 0)
#endif

emit_sound(id,CHAN_STATIC, SOUND_VOODOO, 1.0, ATTN_NORM, 0, PITCH_NORM)

p_data_b[id][PB_ULTIMATEUSED]=true

Ultimate_Icon(id,ICON_FLASH)

parm[1] = 0
set_task(2.0,"_Ultimate_BigBadVoodoo",TASK_RESETGOD+id,parm,2)
[/small]

Change the 2's to whatever you want (in seconds) on these lines: (don't change the last 2 in the set_task one, only what's green)

Create_BarTime(id, 2, 0)
set_task(2.0,"_Ultimate_BigBadVoodoo",TASK_RESETGOD+id,parm,2)
Last edited by Geesu on Tue Jul 12, 2005 12:27 pm, edited 4 times in total.
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Post by Daver »

Thx Geesu,
I knew all of this, I was just postin for the others who might not know, lol...

But Thx again,
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Post by Geesu »

mhm :P and i just realized the dumb code brackets look like crap! I forgot all the mods I had installed before, I need to add that back too
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Post by Daver »

OK Geesu,
I edited the inl files and when i recompiled everything seemed ok but the server plugins shows bad load for war3 after i changed the amxx file to the new recompiled 1....

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Post by Geesu »

:/
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Post by Avanderik »

:cry:
War does not determine who is right, war determines who is left...

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Post by Daver »

I 'm haqvin a brain cramp, You do recompile after changin the inl files dont you?

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Post by Geesu »

yes u do
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Post by Daver »

THx Geesu,
Why would I be getting the bad load then. After I recompile its says the time and everything look s Ok, the amxx file is in the compiled folder but when I copy and paste it in the plugins folder and vhange maps it says bad load for the plugin warft...

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Post by Geesu »

no errors in the amxx log file?
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Post by Avanderik »

Did you make sure the module is loaded?
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Post by Geesu »

stop dling porn daver
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Post by Frozen Flame »

LOL, there was this study scientists did, and the resulkts were that porn is more addictive than pure crack.
Neil | Project Leader | Trinity War

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Post by Daver »

Hey Flamer,
I believe you are reffering to the scientists study of "Porn Crack". Now that is an addictive combination, trust me I know...


Butt, back to the topic, Yes I hve all the modules running because the plugin runs fine until I modify it and recompile it, The real problem is it compiles and seems to be fine but when I replace the compiled 1 in the plugins folder and change map then it shows "bad load" Thats where I'm lost....

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Post by Lazarus Long »

Hi, Daver:
Daver wrote:Butt, back to the topic, Yes I hve all the modules running because the plugin runs fine until I modify it and recompile it, The real problem is it compiles and seems to be fine but when I replace the compiled 1 in the plugins folder and change map then it shows "bad load" Thats where I'm lost....
Here I come to save the daaaay... (Oscar award winning performace of Mighty Mouse impersonation)

Edit "addons/amxmodx/scripting/warcraft3FT.sma" and check if at around line 45 you got

Code: Select all

#define MOD 1                                                   // 0 = cstrike or czero, 1 = dod
if so, and you are compiling for CS or CS:CZ change it according to the comment.

I hope this helps,
Lazarus
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Post by Daver »

Thx Laz,
Does nt it go to CS by default? Ill check cuz I know I did nt. I am A CS server.
Thx,
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Post by Lazarus Long »

Hi, Daver:
Daver wrote:Does nt it go to CS by default? Ill check cuz I know I did nt. I am A CS server
Nop, it defaults to DOD.

Regards,
Lazarus
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Post by Daver »

Thx A ton Laz,
Thats what the problem was, Do more people use this for DOD now? If not maybe that could be changed cuz its not somethin g you think of as a CS server admin...

Thx again,
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Post by Lazarus Long »

Hello, Daver:
Daver wrote:Do more people use this for DOD now? If not maybe that could be changed cuz its not somethin g you think of as a CS server admin...
Not that I know or am aware of, it's just the order Geesu compiles the plugin: first CS and CS:CZ, then DoD (I think) so the source-code stays configured for DoD as it was the last one compiled.

You do have a point since more questions arise from people running CS and CS:CZ servers than DoD ones, but on the other hand, it can be argued that if someone is going to change the source-code it is supposed to know what he/she is doing, or at least read the comments in the same source-code. Better let Geesu decide what to do, if anything.

Best regards,
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Post by Geesu »

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Post by Nitricacid »

how many CS?
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Post by Striker »

Nitricacid wrote:how many CS?
atm 479 servers.

http://www.game-monitor.com/search.php? ... me=cstrike
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Post by Nitricacid »

soo 23 versus 479, yea id say thats a toss up ?
or not CS - 456 = DoD, nuff said
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Post by Daver »

did'nt want to step on any toes, I just figured more used CS , os it would make sense to have it default to CS. Cuz some guys like me are old and forgetfull and might just forget to check tpo see if it set for CS.... Be sides we would nt want those 23 to be inconvienenced now would we... :lol:

Thx,
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Post by Geesu »

It should default to CS actually, unless you download the DOD package.
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